**Welcome to P4!**

We hope you have enjoyed the start of this school year. There are many exciting and new ventures ahead. We look forward to embarking on the adventure of P4 together.

Our first topic in P4 is 'Earth and Space'. We hope that the children enjoy going on a space adventure to learn about the Earth, moon and Sun and all the other planets.

Throughout the rest of the year we are studying Celebrations followed by 'Extreme Climates' Recycling, 'Birds and Flight' and finally, World War Two.

Have you seen the Kids' Zone? Play games and visit some cool websites. You can vote for your favourites!

__MATHEMATICS AND NUMERACY__

**PROCESSES** IN MATHEMATICS

Making and Monitoring Decisions

Pupils should be enabled to:

• select the materials and mathematics appropriate for a task;

• develop different approaches to problem solving;

• begin to organise their own work and work systematically.

Communicating Mathematically

Pupils should be enabled to:

• understand mathematical language and be able to use it to talk about their work;

• represent work in a clear and organised way, using symbols where appropriate.

Mathematical Reasoning

Pupils should be enabled to:

• recognise simple patterns and relationships and make predictions;

• ask and respond to open-ended questions;

• explain their way of working;

• know ways to check their own work.

**NUMBER **

Understanding Number and Number Notation

Pupils should be enabled to:

• count, read, write and order whole numbers, initially to 10, progressing to at least 1,000;

• understand that the place of the digit indicates its value;

__Penguin Place Value Partitioning__

__Shark Numbers__ -Matching Dienes to digits

__Reading and writing numbers in words and digits__

• make a sensible estimate of a small number of objects and begin to approximate to the nearest 10 or 100;

• recognise and use simple everyday fractions.

Patterns, Relationships and Sequences in Number

Pupils should be enabled to:

• copy, continue and devise repeating patterns;

• explore patterns in number tables;

• understand the commutative property of addition and the relationship between addition and subtraction

understand the use of a symbol to stand for an unknown number;

• understand and use simple function machines.

__Caterpillar Ordering numbers__- various levels and Sequences

__Sequences__ - Various levels – only positive whole numbers needed

Operations and their Applications

Pupils should be enabled to:

• understand the operations of addition, subtraction, multiplication and division (without remainders) and use them to solve problems;

• know addition and subtraction facts to 20 and the majority of multiplication facts up to 10 x 10;

• develop strategies for adding and subtracting mentally up to the addition of two two-digit numbers within 100.

__Basic Subtraction Facts__

__Fact Families__

__Addition with regrouping__

__Addition with regrouping__

__Subtracting Without Regrouping__

Money

Pupils should be enabled to:

• recognise coins and use them in simple contexts;

• add and subtract money up to £10, use the conventional way of recording money, and use these skills to solve problems;

• talk about the value of money and ways in which it could be spent, saved and kept safe;

• talk about what money is and alternatives for paying;

• decide how to spend money.

**Money**

__Coins__ Sorting and counting money games.

__Post Sorting__ Sort the letters into the correct post boxes by working out the maths activities which include rounding, converting pence to pounds, tens and units and more.

__Price Lists__ Money activities where children decide what they want to buy and work out the total cost. The items are displayed in a sum and also a bill.

__How Much Left?__ Lots and lots of money problems here where you need to work out change from amounts from 10p up to £1.00. It is good for starter or plenary activities.

__Change Exchanger__ Give change for coins up to 10p, 20p or 50p. You need to scan the items at the till to see their prices.

__Igloo Shopping__ A shopping game using UK money where you need to choose coins for a given amount.

__Coin Exchange__ Equivalent amounts using different value UK coins.

__Number Jumbler__ Interactive games called Odd and Even, Win the Money, Missing Signs, Rounding to the Nearest 10p and More or Less. Part of the Starship maths BBC site.

__Cuddly Toy Sale__ Problem solving involving change.

__Working with Coins__ Counting money and giving change.

**MEASURES **

Pupils should be enabled to:

• understand and use the language associated with length, ‘weight’, capacity, area and time;

• use non-standard units to measure and recognise the need for standard units;

• know and use the most commonly used units to measure in purposeful contexts;

• make estimates using arbitrary and standard units;

• choose and use simple measuring instruments, reading and interpreting them with reasonable accuracy;

• sequence everyday events; know the days of the week, months of the year and seasons; explore calendar patterns;

• recognise times on the analogue clock and digital displays;

• understand the conservation of measures.

__Matching Times 1__

__Matching Times 2__

__Telling Time 1__

__Telling Time 2__

__Telling Time 3__

__Telling Time 4__

__Stop the Clock- Hour__

__Stop the Clock- Half Hour__

__Stop the Clock- 15 minutes__

__Bang on Time__

__Telling Time with Word Problems__

__Hop to it!__ Choose Interactive games, then choose the frog game

**SHAPE AND SPACE **

Exploration of Shape

Pupils should be enabled to:

• sort 2-D and 3-D shapes in different ways;

• make constructions, pictures and patterns using 2-D and 3-D shapes;

• name and describe 2-D and 3-D shapes; recognise reflective symmetry;

• explore simple tessellation through practical activities.

Position, Movement and Direction

Pupils should be enabled to:

• use prepositions to state position;

• understand angle as a measure of turn; understand and give instructions for turning through right angles;

• recognise right-angled corners in 2-D and 3-D shapes;

• know the four points of the compass;

• use programmable devices to explore movement and direction.

**HANDLING DATA **

Collecting, Representing and Interpreting Data

Pupils should be enabled to:

• sort and classify objects for one or two criteria and represent results using Venn, Carroll and Tree diagrams;

• collect data, record and present it using real objects, drawings, tables, mapping diagrams, simple graphs and ICT software;

• discuss and interpret the data;

• extract information from a range of charts, diagrams and tables;

• enter and access information using a database.

__Sort the Shapes__ Carroll Diagram

__Literacy __

**Letters and Sounds**

__Fishing Bowl__ A sorting game aimed at helping p, b, d confusion.

**Words and Spelling**

Grammar and Punctuation

__Capital Letters and Full Stops __

__BBC Starship - Make a Sentence__

__Sentences make sense__

__Capitals and Full Stops__

__Rearrange Sentences__

__Alien Punctuation__

__Balloon Joining Words__

__Kung-Fu Sentences__

__Verbs PowerPoint Show__

__Past Tense Quiz__

__BBC Starship - Past Tense__

__Crick Verbs Word Links__

__Adjectives - Larry the Lion__

__Weather Adjectives__

__All about Adjectives__

__BBC Starship - Describing Words__

__Full stops__

__Capital Letters__

__Questions__

__BBC Starship - Which Mark?__

__Aliens Dialogue__

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